Is this what they call a "Day 1" patch?!
Critical Chess » Devlog
Corrected a couple of blatantly obvious issues:
- Pawn Promotion
- Pawns can now (and must) be promoted once reaching the opponent's back rank.
- thus removing the "stuck" pawn issue.
- Promotions follow standard chess rules allowing for promotion to either a rook, knight, bishop, or queen.
- Mousing over a promotion selection slightly highlights that piece to aid choice visibility.
- Promoting raises the former pawn's total hit point value to that of the selected promotion piece.
- Any and all hits on a pawn carry over to the selected promotion piece.
- Fixed minor other bugs related to pawn promotions.
- Pawns can now (and must) be promoted once reaching the opponent's back rank.
- Strikes from the Dead
- Dead pieces no longer strike at each other once the dead lanes begin to cross over.
- Blood Pools
- I noticed the blood pools were growing simply from a wounded piece being present on the square.
- The original intention was to only have the blood pools grow at the time a piece was struck on that particular space.
- I've decided to leave the unintended effect as is for now to reduce overall game length by reducing more quickly reducing stealth spots.
- Misc
- Added an icon for the windows exe file.
- thus replacing the default gamemaker icon.
- Added an icon for the windows exe file.
Files
critical_chess_v1-1 2.9 MB
Jul 20, 2022
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Critical Chess
strategically assured slaughter
Status | In development |
Author | Rohifi |
Genre | Strategy, Puzzle |
Tags | Board Game, Chess, Dice, Local multiplayer, one-button, Stealth, Turn-based, Turn-based Strategy, Two Player |
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