Post GGJ #1


This is the first major(ish) update to the game after the conclusion of Global Game Jam 2023.

While the intended scoring mechanic / game play loop has yet to be implemented, this build includes some major quality of code improvements; most notably to the communication mechanic. Instead of mushrooms simply choosing the closest and furthest mushrooms -- which itself wasn't entirely coded correctly -- now, when picked, they will randomly select one other mushroom currently visible in frame (if there is at least one other and not of the same type) as well as randomly select one other mushroom from elsewhere in the garden currently not visible in frame (same criteria as well as not being the same type as the first) to become the next "avoid being near" and next "want to be near" types respectively. Once the actual scoring has been coded in, a big component of it will be the player keeping in mind what's in frame and out of frame at the time of planting to try and meet each mushroom's changing desires and maximize their score.

Additionally in this build: a larger framed image was added for better clarity when selecting through the mushroom types along the top; and the mushrooms now, while on screen, give a clear visual and audio indication when they have reached full growth and are ready to be picked.

Files

Beyond_GGJ_2023.zip Play in browser
Feb 08, 2023

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