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Mushroom Maestro
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Devlog
Post GGJ #3
March 08, 2023
by
Rohifi
All the essentials of the intended game play loop have now been implemented! This includes: Increased max stock for each type to 3. Letting a type sit in hand too long (unplanted) or fully rotted away...
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Post GGJ #2
February 11, 2023
by
Rohifi
1
As the GGJ showcase for Portland Indie Game Squad (PIGSquad) -- our GGJ satellite host and local game dev community -- has been rapidly approaching, I tried my best to get this project to a more robus...
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Post GGJ #1
February 08, 2023
by
Rohifi
This is the first major(ish) update to the game after the conclusion of Global Game Jam 2023. While the intended scoring mechanic / game play loop has yet to be implemented, this build includes some m...
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