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Mushroom Maestro

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Devlog

  • Post GGJ #3
    March 08, 2023 by Rohifi
    All the essentials of the intended game play loop have now been implemented! This includes: Increased max stock for each type to 3. Letting a type sit in hand too long (unplanted) or fully rotted away... Continue reading
  • Post GGJ #2
    February 11, 2023 by Rohifi
    1
    As the GGJ showcase for Portland Indie Game Squad (PIGSquad) -- our GGJ satellite host and local game dev community -- has been rapidly approaching, I tried my best to get this project to a more robus... Continue reading
  • Post GGJ #1
    February 08, 2023 by Rohifi
    This is the first major(ish) update to the game after the conclusion of Global Game Jam 2023. While the intended scoring mechanic / game play loop has yet to be implemented, this build includes some m... Continue reading
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